Struct NetViewer
stores information on a viewer that actors need to be checked against for relevancy
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct NetViewer
Properties
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Connection
Declaration
public NetConnection Connection { get; set; }
Property Value
Type | Description |
---|---|
NetConnection |
InViewer
The "controlling net object" associated with this view (typically player controller)
Declaration
public Actor InViewer { get; set; }
Property Value
Type | Description |
---|---|
Actor |
ViewTarget
The actor that is being directly viewed, usually a pawn. Could also be the net actor of consequence
Declaration
public Actor ViewTarget { get; set; }
Property Value
Type | Description |
---|---|
Actor |