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Struct MaterialTextureInfo

This struct holds data about how a texture is sampled within a material.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct MaterialTextureInfo

Fields

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SamplingScale

Declaration
public float SamplingScale
Field Value
Type Description
System.Single
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TextureIndex

Declaration
public int TextureIndex
Field Value
Type Description
System.Int32
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TextureName

Declaration
public Name TextureName
Field Value
Type Description
Name
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UVChannelIndex

Declaration
public int UVChannelIndex
Field Value
Type Description
System.Int32
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