Struct MaterialTextureInfo
This struct holds data about how a texture is sampled within a material.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct MaterialTextureInfo
Fields
| Improve this Doc View SourceSamplingScale
Declaration
public float SamplingScale
Field Value
Type | Description |
---|---|
System.Single |
TextureIndex
Declaration
public int TextureIndex
Field Value
Type | Description |
---|---|
System.Int32 |
TextureName
Declaration
public Name TextureName
Field Value
Type | Description |
---|---|
Name |
UVChannelIndex
Declaration
public int UVChannelIndex
Field Value
Type | Description |
---|---|
System.Int32 |