Struct MarkerSyncAnimPosition
Represent a current play position in an animation
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct MarkerSyncAnimPosition
Remarks
based on sync markers
Fields
| Improve this Doc View SourceNextMarkerName
Declaration
public Name NextMarkerName
Field Value
Type | Description |
---|---|
Name |
PositionBetweenMarkers
Declaration
public float PositionBetweenMarkers
Field Value
Type | Description |
---|---|
System.Single |
PreviousMarkerName
Declaration
public Name PreviousMarkerName
Field Value
Type | Description |
---|---|
Name |