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Struct InputActionKeyMapping

Defines a mapping between an action and key @

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct InputActionKeyMapping
Remarks

see https://docs.unrealengine.com/latest/INT/Gameplay/Input/index.html

Fields

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ActionName

Declaration
public Name ActionName
Field Value
Type Description
Name
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bAlt

Declaration
public bool bAlt
Field Value
Type Description
System.Boolean
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bCmd

Declaration
public bool bCmd
Field Value
Type Description
System.Boolean
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bCtrl

Declaration
public bool bCtrl
Field Value
Type Description
System.Boolean
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bShift

Declaration
public bool bShift
Field Value
Type Description
System.Boolean
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