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Struct FractureEffect

Struct used to hold effects for destructible damage events

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct FractureEffect

Properties

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ParticleSystem

Particle system effect to play at fracture location.

Declaration
public ParticleSystem ParticleSystem { get; set; }
Property Value
Type Description
ParticleSystem
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Sound

Sound cue to play at fracture location.

Declaration
public SoundBase Sound { get; set; }
Property Value
Type Description
SoundBase
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