Struct FractureEffect
Struct used to hold effects for destructible damage events
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct FractureEffect
Properties
| Improve this Doc View SourceParticleSystem
Particle system effect to play at fracture location.
Declaration
public ParticleSystem ParticleSystem { get; set; }
Property Value
Type | Description |
---|---|
ParticleSystem |
Sound
Sound cue to play at fracture location.
Declaration
public SoundBase Sound { get; set; }
Property Value
Type | Description |
---|---|
SoundBase |