Struct CustomProfile
Structure for custom profiles.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct CustomProfile
Remarks
if you'd like to just add custom channels, not changing anything else engine defined if you'd like to override all about profile, please use +Profiles=(Name=NameOfProfileYouLikeToOverwrite,....)
Fields
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Declaration
public Name Name
Field Value
Type | Description |
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Name |