Struct CompositeSection
Section data for each track.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct CompositeSection
Remarks
Reference of data will be stored in the child class for the way they want AnimComposite vs AnimMontage have different requirement for the actual data reference This only contains composite section information. (vertical sequences)
Fields
| Improve this Doc View SourceNextSectionName
Declaration
public Name NextSectionName
Field Value
Type | Description |
---|---|
Name |
SectionName
Declaration
public Name SectionName
Field Value
Type | Description |
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Name |