Show / Hide Table of Contents

Struct ClientReceiveData

Handles the many pieces of data passed into Client Receive

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct ClientReceiveData

Fields

| Improve this Doc View Source

MessageIndex

Declaration
public int MessageIndex
Field Value
Type Description
System.Int32
| Improve this Doc View Source

MessageType

Declaration
public Name MessageType
Field Value
Type Description
Name

Properties

| Improve this Doc View Source

LocalPC

Local PC

Declaration
public PlayerController LocalPC { get; set; }
Property Value
Type Description
PlayerController
| Improve this Doc View Source

OptionalObject

Optional Object

Declaration
public UObject OptionalObject { get; set; }
Property Value
Type Description
UObject
| Improve this Doc View Source

RelatedPlayerState_1

Related Player State 1

Declaration
public PlayerState RelatedPlayerState_1 { get; set; }
Property Value
Type Description
PlayerState
| Improve this Doc View Source

RelatedPlayerState_2

Related Player State 2

Declaration
public PlayerState RelatedPlayerState_2 { get; set; }
Property Value
Type Description
PlayerState
  • Improve this Doc
  • View Source
Back to top Generated by DocFX