Struct ClientReceiveData
Handles the many pieces of data passed into Client Receive
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct ClientReceiveData
Fields
| Improve this Doc View SourceMessageIndex
Declaration
public int MessageIndex
Field Value
Type | Description |
---|---|
System.Int32 |
MessageType
Declaration
public Name MessageType
Field Value
Type | Description |
---|---|
Name |
Properties
| Improve this Doc View SourceLocalPC
Local PC
Declaration
public PlayerController LocalPC { get; set; }
Property Value
Type | Description |
---|---|
PlayerController |
OptionalObject
Optional Object
Declaration
public UObject OptionalObject { get; set; }
Property Value
Type | Description |
---|---|
UObject |
RelatedPlayerState_1
Related Player State 1
Declaration
public PlayerState RelatedPlayerState_1 { get; set; }
Property Value
Type | Description |
---|---|
PlayerState |
RelatedPlayerState_2
Related Player State 2
Declaration
public PlayerState RelatedPlayerState_2 { get; set; }
Property Value
Type | Description |
---|---|
PlayerState |