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Struct CachedAnimStateData

This file contains a number of helper structures that can be used to process state-machine- related data in C++.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct CachedAnimStateData
Remarks

This includes relevancy, state weights, animation time etc.

Fields

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StateMachineName

Declaration
public Name StateMachineName
Field Value
Type Description
Name
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StateName

Declaration
public Name StateName
Field Value
Type Description
Name
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