Struct CachedAnimStateData
This file contains a number of helper structures that can be used to process state-machine- related data in C++.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct CachedAnimStateData
Remarks
This includes relevancy, state weights, animation time etc.
Fields
| Improve this Doc View SourceStateMachineName
Declaration
public Name StateMachineName
Field Value
Type | Description |
---|---|
Name |
StateName
Declaration
public Name StateName
Field Value
Type | Description |
---|---|
Name |