Struct BasedMovementInfo
Struct to hold information about the "base" object the character is standing on.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct BasedMovementInfo
Fields
| Improve this Doc View SourceBoneName
Declaration
public Name BoneName
Field Value
Type | Description |
---|---|
Name |
bRelativeRotation
Declaration
public bool bRelativeRotation
Field Value
Type | Description |
---|---|
System.Boolean |
bServerHasBaseComponent
Declaration
public bool bServerHasBaseComponent
Field Value
Type | Description |
---|---|
System.Boolean |
bServerHasVelocity
Declaration
public bool bServerHasVelocity
Field Value
Type | Description |
---|---|
System.Boolean |
Properties
| Improve this Doc View SourceMovementBase
Component we are based on
Declaration
public PrimitiveComponent MovementBase { get; set; }
Property Value
Type | Description |
---|---|
PrimitiveComponent |