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Struct BasedMovementInfo

Struct to hold information about the "base" object the character is standing on.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct BasedMovementInfo

Fields

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BoneName

Declaration
public Name BoneName
Field Value
Type Description
Name
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bRelativeRotation

Declaration
public bool bRelativeRotation
Field Value
Type Description
System.Boolean
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bServerHasBaseComponent

Declaration
public bool bServerHasBaseComponent
Field Value
Type Description
System.Boolean
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bServerHasVelocity

Declaration
public bool bServerHasVelocity
Field Value
Type Description
System.Boolean

Properties

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MovementBase

Component we are based on

Declaration
public PrimitiveComponent MovementBase { get; set; }
Property Value
Type Description
PrimitiveComponent
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