Delegate Actor.ReceiveHit_delegate
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public delegate HitResult ReceiveHit_delegate(PrimitiveComponent MyComp, Actor Other, PrimitiveComponent OtherComp, bool bSelfMoved, Vector HitLocation, Vector HitNormal, Vector NormalImpulse, HitResult Hit);
Parameters
| Type | Name | Description |
|---|---|---|
| PrimitiveComponent | MyComp | |
| Actor | Other | |
| PrimitiveComponent | OtherComp | |
| System.Boolean | bSelfMoved | |
| Vector | HitLocation | |
| Vector | HitNormal | |
| Vector | NormalImpulse | |
| HitResult | Hit |
Returns
| Type | Description |
|---|---|
| HitResult |