Delegate Actor.ReceiveHit_delegate
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public delegate HitResult ReceiveHit_delegate(PrimitiveComponent MyComp, Actor Other, PrimitiveComponent OtherComp, bool bSelfMoved, Vector HitLocation, Vector HitNormal, Vector NormalImpulse, HitResult Hit);
Parameters
Type | Name | Description |
---|---|---|
PrimitiveComponent | MyComp | |
Actor | Other | |
PrimitiveComponent | OtherComp | |
System.Boolean | bSelfMoved | |
Vector | HitLocation | |
Vector | HitNormal | |
Vector | NormalImpulse | |
HitResult | Hit |
Returns
Type | Description |
---|---|
HitResult |