Struct JoinabilitySettings
Circular dependency on Core vs UHT means we have to noexport these structs so tools can build
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.CoreUObject
Assembly: UE4DotNet.dll
Syntax
public struct JoinabilitySettings
Fields
| Improve this Doc View SourcebAllowInvites
Declaration
public bool bAllowInvites
Field Value
Type | Description |
---|---|
System.Boolean |
bJoinViaPresence
Declaration
public bool bJoinViaPresence
Field Value
Type | Description |
---|---|
System.Boolean |
bJoinViaPresenceFriendsOnly
Declaration
public bool bJoinViaPresenceFriendsOnly
Field Value
Type | Description |
---|---|
System.Boolean |
bPublicSearchable
Declaration
public bool bPublicSearchable
Field Value
Type | Description |
---|---|
System.Boolean |
MaxPartySize
Declaration
public int MaxPartySize
Field Value
Type | Description |
---|---|
System.Int32 |
MaxPlayers
Declaration
public int MaxPlayers
Field Value
Type | Description |
---|---|
System.Int32 |
SessionName
Declaration
public Name SessionName
Field Value
Type | Description |
---|---|
Name |