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Struct JoinabilitySettings

Circular dependency on Core vs UHT means we have to noexport these structs so tools can build

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.CoreUObject
Assembly: UE4DotNet.dll
Syntax
public struct JoinabilitySettings

Fields

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bAllowInvites

Declaration
public bool bAllowInvites
Field Value
Type Description
System.Boolean
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bJoinViaPresence

Declaration
public bool bJoinViaPresence
Field Value
Type Description
System.Boolean
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bJoinViaPresenceFriendsOnly

Declaration
public bool bJoinViaPresenceFriendsOnly
Field Value
Type Description
System.Boolean
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bPublicSearchable

Declaration
public bool bPublicSearchable
Field Value
Type Description
System.Boolean
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MaxPartySize

Declaration
public int MaxPartySize
Field Value
Type Description
System.Int32
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MaxPlayers

Declaration
public int MaxPlayers
Field Value
Type Description
System.Int32
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SessionName

Declaration
public Name SessionName
Field Value
Type Description
Name
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