Struct RandomPlayerSequenceEntry
The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct RandomPlayerSequenceEntry
Remarks
If shuffle mode is enabled then each entry will be played once before repeating any
Fields
| Improve this Doc View SourceChanceToPlay
Declaration
public float ChanceToPlay
Field Value
Type | Description |
---|---|
System.Single |
MaxLoopCount
Declaration
public int MaxLoopCount
Field Value
Type | Description |
---|---|
System.Int32 |
MaxPlayRate
Declaration
public float MaxPlayRate
Field Value
Type | Description |
---|---|
System.Single |
MinLoopCount
Declaration
public int MinLoopCount
Field Value
Type | Description |
---|---|
System.Int32 |
MinPlayRate
Declaration
public float MinPlayRate
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceSequence
Sequence to play when this entry is picked
Declaration
public AnimSequence Sequence { get; set; }
Property Value
Type | Description |
---|---|
AnimSequence |