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Struct RandomPlayerSequenceEntry

The random player node holds a list of sequences and parameter ranges which will be played continuously In a random order.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct RandomPlayerSequenceEntry
Remarks

If shuffle mode is enabled then each entry will be played once before repeating any

Fields

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ChanceToPlay

Declaration
public float ChanceToPlay
Field Value
Type Description
System.Single
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MaxLoopCount

Declaration
public int MaxLoopCount
Field Value
Type Description
System.Int32
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MaxPlayRate

Declaration
public float MaxPlayRate
Field Value
Type Description
System.Single
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MinLoopCount

Declaration
public int MinLoopCount
Field Value
Type Description
System.Int32
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MinPlayRate

Declaration
public float MinPlayRate
Field Value
Type Description
System.Single

Properties

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Sequence

Sequence to play when this entry is picked

Declaration
public AnimSequence Sequence { get; set; }
Property Value
Type Description
AnimSequence
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