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Struct AnimNode_Slot

An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from game code can cause an animation to blend in and be played on the slot temporarily, overriding the Source input.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_Slot

Fields

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bAlwaysUpdateSourcePose

Declaration
public bool bAlwaysUpdateSourcePose
Field Value
Type Description
System.Boolean
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SlotName

Declaration
public Name SlotName
Field Value
Type Description
Name
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