Struct AnimNode_Slot
An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from game code can cause an animation to blend in and be played on the slot temporarily, overriding the Source input.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_Slot
Fields
| Improve this Doc View SourcebAlwaysUpdateSourcePose
Declaration
public bool bAlwaysUpdateSourcePose
Field Value
Type | Description |
---|---|
System.Boolean |
SlotName
Declaration
public Name SlotName
Field Value
Type | Description |
---|---|
Name |