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Struct AnimNode_PoseByName

Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_PoseByName
Remarks

Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.

Fields

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PoseName

Declaration
public Name PoseName
Field Value
Type Description
Name
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PoseWeight

Declaration
public float PoseWeight
Field Value
Type Description
System.Single
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