Struct AnimNode_AimOffsetLookAt
This node uses a source transform of a socket on the skeletal mesh to automatically calculate Yaw and Pitch directions for a referenced aim offset given a point in the world to look at.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_AimOffsetLookAt
Fields
| Improve this Doc View SourceAlpha
Declaration
public float Alpha
Field Value
Type | Description |
---|---|
System.Single |
bIsLODEnabled
Declaration
public bool bIsLODEnabled
Field Value
Type | Description |
---|---|
System.Boolean |
LODThreshold
Declaration
public int LODThreshold
Field Value
Type | Description |
---|---|
System.Int32 |
PivotSocketName
Declaration
public Name PivotSocketName
Field Value
Type | Description |
---|---|
Name |
SourceSocketName
Declaration
public Name SourceSocketName
Field Value
Type | Description |
---|---|
Name |