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Struct AnimNode_AimOffsetLookAt

This node uses a source transform of a socket on the skeletal mesh to automatically calculate Yaw and Pitch directions for a referenced aim offset given a point in the world to look at.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraphRuntime
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_AimOffsetLookAt

Fields

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Alpha

Declaration
public float Alpha
Field Value
Type Description
System.Single
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bIsLODEnabled

Declaration
public bool bIsLODEnabled
Field Value
Type Description
System.Boolean
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LODThreshold

Declaration
public int LODThreshold
Field Value
Type Description
System.Int32
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PivotSocketName

Declaration
public Name PivotSocketName
Field Value
Type Description
Name
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SourceSocketName

Declaration
public Name SourceSocketName
Field Value
Type Description
Name
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