Struct NodeSpawnData
Node Spawn Data
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraph
Assembly: UE4DotNet.dll
Syntax
public struct NodeSpawnData
Properties
| Improve this Doc View SourceAnimInstanceClass
The instance class the spawned getter is defined on
Declaration
public SubclassOf<UObject> AnimInstanceClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<UObject> |
Getter
The UFunction (as a UField)
Declaration
public Field Getter { get; set; }
Property Value
Type | Description |
---|---|
Field |
SourceBlueprint
The blueprint the getter is valid within
Declaration
public AnimBlueprint SourceBlueprint { get; set; }
Property Value
Type | Description |
---|---|
AnimBlueprint |
SourceNode
The node the spawned getter accesses
Declaration
public AnimGraphNode_Base SourceNode { get; set; }
Property Value
Type | Description |
---|---|
AnimGraphNode_Base |
SourceStateNode
The state node the spawned getter accesses
Declaration
public AnimStateNodeBase SourceStateNode { get; set; }
Property Value
Type | Description |
---|---|
AnimStateNodeBase |