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Struct NodeSpawnData

Node Spawn Data

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AnimGraph
Assembly: UE4DotNet.dll
Syntax
public struct NodeSpawnData

Properties

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AnimInstanceClass

The instance class the spawned getter is defined on

Declaration
public SubclassOf<UObject> AnimInstanceClass { get; set; }
Property Value
Type Description
SubclassOf<UObject>
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Getter

The UFunction (as a UField)

Declaration
public Field Getter { get; set; }
Property Value
Type Description
Field
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SourceBlueprint

The blueprint the getter is valid within

Declaration
public AnimBlueprint SourceBlueprint { get; set; }
Property Value
Type Description
AnimBlueprint
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SourceNode

The node the spawned getter accesses

Declaration
public AnimGraphNode_Base SourceNode { get; set; }
Property Value
Type Description
AnimGraphNode_Base
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SourceStateNode

The state node the spawned getter accesses

Declaration
public AnimStateNodeBase SourceStateNode { get; set; }
Property Value
Type Description
AnimStateNodeBase
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