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Struct BlackboardKeySelector

helper struct for defining types of allowed blackboard entries (e.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public struct BlackboardKeySelector
Remarks

g. only entries holding points and objects derived form actor class)

Fields

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bNoneIsAllowedValue

Declaration
public bool bNoneIsAllowedValue
Field Value
Type Description
System.Boolean
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SelectedKeyID

Declaration
public byte SelectedKeyID
Field Value
Type Description
System.Byte
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SelectedKeyName

Declaration
public Name SelectedKeyName
Field Value
Type Description
Name

Properties

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SelectedKeyType

class of selected key

Declaration
public SubclassOf<BlackboardKeyType> SelectedKeyType { get; set; }
Property Value
Type Description
SubclassOf<BlackboardKeyType>
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