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Struct AIDataProviderValue

AIDataProvider is an object that can provide collection of properties associated with bound pawn owner or request Id.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public struct AIDataProviderValue
Remarks

Editable properties are used to set up provider instance, creating additional filters or ways of accessing data (e.g. gameplay tag of ability)

Non editable properties are holding data

Fields

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DataField

Declaration
public Name DataField
Field Value
Type Description
Name

Properties

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CachedProperty

cached uproperty of provider

Declaration
public Property CachedProperty { get; set; }
Property Value
Type Description
Property
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DataBinding

(optional) provider for dynamic data binding

Declaration
public AIDataProvider DataBinding { get; set; }
Property Value
Type Description
AIDataProvider
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