Struct AIDataProviderValue
AIDataProvider is an object that can provide collection of properties associated with bound pawn owner or request Id.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.AIModule
Assembly: UE4DotNet.dll
Syntax
public struct AIDataProviderValue
Remarks
Editable properties are used to set up provider instance, creating additional filters or ways of accessing data (e.g. gameplay tag of ability)
Non editable properties are holding data
Fields
| Improve this Doc View SourceDataField
Declaration
public Name DataField
Field Value
Type | Description |
---|---|
Name |
Properties
| Improve this Doc View SourceCachedProperty
cached uproperty of provider
Declaration
public Property CachedProperty { get; set; }
Property Value
Type | Description |
---|---|
Property |
DataBinding
(optional) provider for dynamic data binding
Declaration
public AIDataProvider DataBinding { get; set; }
Property Value
Type | Description |
---|---|
AIDataProvider |