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Struct FileServerReady

Implements a message that is published by file servers when they're ready to accept connections.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEdMessages
Assembly: UE4DotNet.dll
Syntax
public struct FileServerReady
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