Struct FileServerReady
Implements a message that is published by file servers when they're ready to accept connections.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UnrealEdMessages
Assembly: UE4DotNet.dll
Syntax
public struct FileServerReady