Struct PaintContext
The state passed into OnPaint that we can expose as a single painting structure to blueprints to allow script code to override OnPaint behavior.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.UMG
Assembly: UE4DotNet.dll
Syntax
public struct PaintContext