Struct AnimNode_WheelHandler
Simple controller that replaces or adds to the translation/rotation of a single bone.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.PhysXVehicles
Assembly: UE4DotNet.dll
Syntax
public struct AnimNode_WheelHandler