Struct PaperTerrainMaterialRule
Rule for a single section of a terrain material
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Paper2D
Assembly: UE4DotNet.dll
Syntax
public struct PaperTerrainMaterialRule
Fields
| Improve this Doc View SourcebEnableCollision
Declaration
public bool bEnableCollision
Field Value
Type | Description |
---|---|
System.Boolean |
CollisionOffset
Declaration
public float CollisionOffset
Field Value
Type | Description |
---|---|
System.Single |
DrawOrder
Declaration
public int DrawOrder
Field Value
Type | Description |
---|---|
System.Int32 |
MaximumAngle
Declaration
public float MaximumAngle
Field Value
Type | Description |
---|---|
System.Single |
MinimumAngle
Declaration
public float MinimumAngle
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceEndCap
The sprite to use at the 'right' (closest to spline end) edge of the terrain segment
Declaration
public PaperSprite EndCap { get; set; }
Property Value
Type | Description |
---|---|
PaperSprite |
StartCap
The sprite to use at the 'left' (closest to spline start) edge of the terrain segment
Declaration
public PaperSprite StartCap { get; set; }
Property Value
Type | Description |
---|---|
PaperSprite |