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Struct PaperTerrainMaterialRule

Rule for a single section of a terrain material

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Paper2D
Assembly: UE4DotNet.dll
Syntax
public struct PaperTerrainMaterialRule

Fields

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bEnableCollision

Declaration
public bool bEnableCollision
Field Value
Type Description
System.Boolean
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CollisionOffset

Declaration
public float CollisionOffset
Field Value
Type Description
System.Single
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DrawOrder

Declaration
public int DrawOrder
Field Value
Type Description
System.Int32
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MaximumAngle

Declaration
public float MaximumAngle
Field Value
Type Description
System.Single
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MinimumAngle

Declaration
public float MinimumAngle
Field Value
Type Description
System.Single

Properties

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EndCap

The sprite to use at the 'right' (closest to spline end) edge of the terrain segment

Declaration
public PaperSprite EndCap { get; set; }
Property Value
Type Description
PaperSprite
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StartCap

The sprite to use at the 'left' (closest to spline start) edge of the terrain segment

Declaration
public PaperSprite StartCap { get; set; }
Property Value
Type Description
PaperSprite
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