Struct MovieSceneSequenceTransform
Movie scene sequence transform class that transforms from one time-space to another.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieScene
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneSequenceTransform
Remarks
@note The transform can be thought of as the top row of a 2x2 matrix, where the bottom row is the identity: | TimeScale Offset | | 0 1 |
As such, traditional matrix mathematics can be applied to transform between different sequence's time-spaces. Transforms apply offset first, then time scale.
Fields
| Improve this Doc View SourceTimeScale
Declaration
public float TimeScale
Field Value
Type | Description |
---|---|
System.Single |