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Struct MovieSceneSequenceTransform

Movie scene sequence transform class that transforms from one time-space to another.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieScene
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneSequenceTransform
Remarks

@note The transform can be thought of as the top row of a 2x2 matrix, where the bottom row is the identity: | TimeScale Offset | | 0 1 |

As such, traditional matrix mathematics can be applied to transform between different sequence's time-spaces. Transforms apply offset first, then time scale.

Fields

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TimeScale

Declaration
public float TimeScale
Field Value
Type Description
System.Single
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