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Struct MovieSceneSequencePlaybackSettings

Settings for the level sequence player actor.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieScene
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneSequencePlaybackSettings

Fields

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bDisableCameraCuts

Declaration
public bool bDisableCameraCuts
Field Value
Type Description
System.Boolean
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bDisableLookAtInput

Declaration
public bool bDisableLookAtInput
Field Value
Type Description
System.Boolean
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bDisableMovementInput

Declaration
public bool bDisableMovementInput
Field Value
Type Description
System.Boolean
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bHideHud

Declaration
public bool bHideHud
Field Value
Type Description
System.Boolean
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bHidePlayer

Declaration
public bool bHidePlayer
Field Value
Type Description
System.Boolean
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bPauseAtEnd

Declaration
public bool bPauseAtEnd
Field Value
Type Description
System.Boolean
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bRandomStartTime

Declaration
public bool bRandomStartTime
Field Value
Type Description
System.Boolean
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bRestoreState

Declaration
public bool bRestoreState
Field Value
Type Description
System.Boolean
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LoopCount

Declaration
public int LoopCount
Field Value
Type Description
System.Int32
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PlayRate

Declaration
public float PlayRate
Field Value
Type Description
System.Single
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StartTime

Declaration
public float StartTime
Field Value
Type Description
System.Single

Properties

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InstanceData

An object that can implement specific instance overrides for the sequence

Declaration
public UObject InstanceData { get; set; }
Property Value
Type Description
UObject
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