Struct MovieSceneSequencePlaybackSettings
Settings for the level sequence player actor.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneSequencePlaybackSettings
Fields
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bDisableCameraCuts
Declaration
public bool bDisableCameraCuts
Field Value
Type |
Description |
System.Boolean |
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Declaration
public bool bDisableLookAtInput
Field Value
Type |
Description |
System.Boolean |
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Declaration
public bool bDisableMovementInput
Field Value
Type |
Description |
System.Boolean |
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bHideHud
Declaration
Field Value
Type |
Description |
System.Boolean |
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bHidePlayer
Declaration
Field Value
Type |
Description |
System.Boolean |
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bPauseAtEnd
Declaration
Field Value
Type |
Description |
System.Boolean |
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bRandomStartTime
Declaration
public bool bRandomStartTime
Field Value
Type |
Description |
System.Boolean |
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bRestoreState
Declaration
public bool bRestoreState
Field Value
Type |
Description |
System.Boolean |
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LoopCount
Declaration
Field Value
Type |
Description |
System.Int32 |
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PlayRate
Declaration
Field Value
Type |
Description |
System.Single |
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StartTime
Declaration
Field Value
Type |
Description |
System.Single |
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Properties
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InstanceData
An object that can implement specific instance overrides for the sequence
Declaration
public UObject InstanceData { get; set; }
Property Value