Struct MovieScenePossessable
MovieScenePossessable is a "typed slot" used to allow the MovieScene to control an already-existing object
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieScene
Assembly: UE4DotNet.dll
Syntax
public struct MovieScenePossessable
Properties
| Improve this Doc View SourcePossessedObjectClass
Declaration
public SubclassOf<UObject> PossessedObjectClass { get; set; }
Property Value
Type | Description |
---|---|
SubclassOf<UObject> |