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Struct MovieScenePossessable

MovieScenePossessable is a "typed slot" used to allow the MovieScene to control an already-existing object

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieScene
Assembly: UE4DotNet.dll
Syntax
public struct MovieScenePossessable

Properties

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PossessedObjectClass

Declaration
public SubclassOf<UObject> PossessedObjectClass { get; set; }
Property Value
Type Description
SubclassOf<UObject>
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