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Struct MovieSceneEvaluationTemplateSerialNumber

Sereal number used to identify evaluation template state that can only ever increase over its lifetime.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieScene
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneEvaluationTemplateSerialNumber
Remarks

Only to be stored internally on FMovieSceneEvaluationTemplate.

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