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Struct MovieSceneEvalTemplatePtr

Custom serialized type that allows serializing structs derived from FMovieSceneEvalTemplate, and attempts to store an evaluation template in inline memory if possible

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieScene
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneEvalTemplatePtr
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