Show / Hide Table of Contents

Struct UVMapSettings

UV map generation settings that are exposed to the user for scripting and through the editor

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MeshDescriptionOperations
Assembly: UE4DotNet.dll
Syntax
public struct UVMapSettings
  • Improve this Doc
  • View Source
Back to top Generated by DocFX