Struct MaterialQualityOverrides
FMaterialQualityOverrides represents the full set of possible material overrides per quality level.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MaterialShaderQualitySettings
Assembly: UE4DotNet.dll
Syntax
public struct MaterialQualityOverrides
Fields
| Improve this Doc View SourcebDisableMaterialNormalCalculation
Declaration
public bool bDisableMaterialNormalCalculation
Field Value
Type | Description |
---|---|
System.Boolean |
bDiscardQualityDuringCook
Declaration
public bool bDiscardQualityDuringCook
Field Value
Type | Description |
---|---|
System.Boolean |
bEnableOverride
Declaration
public bool bEnableOverride
Field Value
Type | Description |
---|---|
System.Boolean |
bForceDisableLMDirectionality
Declaration
public bool bForceDisableLMDirectionality
Field Value
Type | Description |
---|---|
System.Boolean |
bForceFullyRough
Declaration
public bool bForceFullyRough
Field Value
Type | Description |
---|---|
System.Boolean |
bForceLQReflections
Declaration
public bool bForceLQReflections
Field Value
Type | Description |
---|---|
System.Boolean |
bForceNonMetal
Declaration
public bool bForceNonMetal
Field Value
Type | Description |
---|---|
System.Boolean |