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Struct MaterialQualityOverrides

FMaterialQualityOverrides represents the full set of possible material overrides per quality level.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MaterialShaderQualitySettings
Assembly: UE4DotNet.dll
Syntax
public struct MaterialQualityOverrides

Fields

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bDisableMaterialNormalCalculation

Declaration
public bool bDisableMaterialNormalCalculation
Field Value
Type Description
System.Boolean
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bDiscardQualityDuringCook

Declaration
public bool bDiscardQualityDuringCook
Field Value
Type Description
System.Boolean
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bEnableOverride

Declaration
public bool bEnableOverride
Field Value
Type Description
System.Boolean
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bForceDisableLMDirectionality

Declaration
public bool bForceDisableLMDirectionality
Field Value
Type Description
System.Boolean
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bForceFullyRough

Declaration
public bool bForceFullyRough
Field Value
Type Description
System.Boolean
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bForceLQReflections

Declaration
public bool bForceLQReflections
Field Value
Type Description
System.Boolean
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bForceNonMetal

Declaration
public bool bForceNonMetal
Field Value
Type Description
System.Boolean
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