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Struct WeightmapLayerAllocationInfo

Stores information about which weightmap texture and channel each layer is stored

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public struct WeightmapLayerAllocationInfo

Fields

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WeightmapTextureChannel

Declaration
public byte WeightmapTextureChannel
Field Value
Type Description
System.Byte
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WeightmapTextureIndex

Declaration
public byte WeightmapTextureIndex
Field Value
Type Description
System.Byte

Properties

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LayerInfo

Layer Info

Declaration
public LandscapeLayerInfoObject LayerInfo { get; set; }
Property Value
Type Description
LandscapeLayerInfoObject
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