Struct WeightmapLayerAllocationInfo
Stores information about which weightmap texture and channel each layer is stored
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public struct WeightmapLayerAllocationInfo
Fields
| Improve this Doc View SourceWeightmapTextureChannel
Declaration
public byte WeightmapTextureChannel
Field Value
Type | Description |
---|---|
System.Byte |
WeightmapTextureIndex
Declaration
public byte WeightmapTextureIndex
Field Value
Type | Description |
---|---|
System.Byte |
Properties
| Improve this Doc View SourceLayerInfo
Layer Info
Declaration
public LandscapeLayerInfoObject LayerInfo { get; set; }
Property Value
Type | Description |
---|---|
LandscapeLayerInfoObject |