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Struct LandscapeWeightmapUsage

Structure storing channel usage for weightmap textures

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public struct LandscapeWeightmapUsage

Properties

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ChannelUsage

Channel Usage

Declaration
public LandscapeComponent ChannelUsage { get; set; }
Property Value
Type Description
LandscapeComponent
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