Struct LandscapeWeightmapUsage
Structure storing channel usage for weightmap textures
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public struct LandscapeWeightmapUsage
Properties
| Improve this Doc View SourceChannelUsage
Channel Usage
Declaration
public LandscapeComponent ChannelUsage { get; set; }
Property Value
Type | Description |
---|---|
LandscapeComponent |