Struct LandscapeEditToolRenderData
FLandscapeEditToolRenderData
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public struct LandscapeEditToolRenderData
Fields
| Improve this Doc View SourceDebugChannelB
Declaration
public int DebugChannelB
Field Value
Type | Description |
---|---|
System.Int32 |
DebugChannelG
Declaration
public int DebugChannelG
Field Value
Type | Description |
---|---|
System.Int32 |
DebugChannelR
Declaration
public int DebugChannelR
Field Value
Type | Description |
---|---|
System.Int32 |
SelectedType
Declaration
public int SelectedType
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
| Improve this Doc View SourceDataTexture
Data Texture
Declaration
public Texture2D DataTexture { get; set; }
Property Value
Type | Description |
---|---|
Texture2D |
GizmoMaterial
Material used to render the gizmo selection region...
Declaration
public MaterialInterface GizmoMaterial { get; set; }
Property Value
Type | Description |
---|---|
MaterialInterface |
ToolMaterial
Material used to render the tool.
Declaration
public MaterialInterface ToolMaterial { get; set; }
Property Value
Type | Description |
---|---|
MaterialInterface |