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Struct LandscapeEditToolRenderData

FLandscapeEditToolRenderData

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public struct LandscapeEditToolRenderData

Fields

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DebugChannelB

Declaration
public int DebugChannelB
Field Value
Type Description
System.Int32
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DebugChannelG

Declaration
public int DebugChannelG
Field Value
Type Description
System.Int32
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DebugChannelR

Declaration
public int DebugChannelR
Field Value
Type Description
System.Int32
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SelectedType

Declaration
public int SelectedType
Field Value
Type Description
System.Int32

Properties

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DataTexture

Data Texture

Declaration
public Texture2D DataTexture { get; set; }
Property Value
Type Description
Texture2D
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GizmoMaterial

Material used to render the gizmo selection region...

Declaration
public MaterialInterface GizmoMaterial { get; set; }
Property Value
Type Description
MaterialInterface
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ToolMaterial

Material used to render the tool.

Declaration
public MaterialInterface ToolMaterial { get; set; }
Property Value
Type Description
MaterialInterface
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