Struct GrassVariety
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public struct GrassVariety
Fields
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AlignToSurface
Declaration
public bool AlignToSurface
Field Value
Type |
Description |
System.Boolean |
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bCastDynamicShadow
Declaration
public bool bCastDynamicShadow
Field Value
Type |
Description |
System.Boolean |
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bKeepInstanceBufferCPUCopy
Declaration
public bool bKeepInstanceBufferCPUCopy
Field Value
Type |
Description |
System.Boolean |
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bReceivesDecals
Declaration
public bool bReceivesDecals
Field Value
Type |
Description |
System.Boolean |
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bUseGrid
Declaration
Field Value
Type |
Description |
System.Boolean |
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bUseLandscapeLightmap
Declaration
public bool bUseLandscapeLightmap
Field Value
Type |
Description |
System.Boolean |
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MinLOD
Declaration
Field Value
Type |
Description |
System.Int32 |
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PlacementJitter
Declaration
public float PlacementJitter
Field Value
Type |
Description |
System.Single |
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RandomRotation
Declaration
public bool RandomRotation
Field Value
Type |
Description |
System.Boolean |
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Properties
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GrassMesh
Declaration
public StaticMesh GrassMesh { get; set; }
Property Value