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Struct GrassVariety

Grass Variety

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public struct GrassVariety

Fields

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AlignToSurface

Declaration
public bool AlignToSurface
Field Value
Type Description
System.Boolean
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bCastDynamicShadow

Declaration
public bool bCastDynamicShadow
Field Value
Type Description
System.Boolean
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bKeepInstanceBufferCPUCopy

Declaration
public bool bKeepInstanceBufferCPUCopy
Field Value
Type Description
System.Boolean
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bReceivesDecals

Declaration
public bool bReceivesDecals
Field Value
Type Description
System.Boolean
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bUseGrid

Declaration
public bool bUseGrid
Field Value
Type Description
System.Boolean
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bUseLandscapeLightmap

Declaration
public bool bUseLandscapeLightmap
Field Value
Type Description
System.Boolean
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MinLOD

Declaration
public int MinLOD
Field Value
Type Description
System.Int32
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PlacementJitter

Declaration
public float PlacementJitter
Field Value
Type Description
System.Single
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RandomRotation

Declaration
public bool RandomRotation
Field Value
Type Description
System.Boolean

Properties

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GrassMesh

Grass Mesh

Declaration
public StaticMesh GrassMesh { get; set; }
Property Value
Type Description
StaticMesh
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