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Struct ForeignControlPointData

structs for ForeignWorldSplineDataMap

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public struct ForeignControlPointData
Remarks

these are editor-only, but we don't have the concept of an editor-only USTRUCT

Properties

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MeshComponent

Mesh Component

Declaration
public ControlPointMeshComponent MeshComponent { get; set; }
Property Value
Type Description
ControlPointMeshComponent
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