Struct ForeignControlPointData
structs for ForeignWorldSplineDataMap
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public struct ForeignControlPointData
Remarks
these are editor-only, but we don't have the concept of an editor-only USTRUCT
Properties
| Improve this Doc View SourceMeshComponent
Mesh Component
Declaration
public ControlPointMeshComponent MeshComponent { get; set; }
Property Value
Type | Description |
---|---|
ControlPointMeshComponent |