Enum ELandscapeLayerPaintingRestriction
this is only here because putting it in LandscapeEditorObject.
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public enum ELandscapeLayerPaintingRestriction
Remarks
h (where it belongs) results in Engine being dependent on LandscapeEditor, as the actual landscape editing code (e.g. LandscapeEdit.h) is in /Engine/ for some reason...
Fields
| Name | Description |
|---|---|
| ELandscapeLayerPaintingRestriction_MAX | |
| ExistingOnly | |
| None | |
| UseComponentWhitelist | |
| UseMaxLayers |