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Enum ELandscapeLayerPaintingRestriction

this is only here because putting it in LandscapeEditorObject.

Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public enum ELandscapeLayerPaintingRestriction
Remarks

h (where it belongs) results in Engine being dependent on LandscapeEditor, as the actual landscape editing code (e.g. LandscapeEdit.h) is in /Engine/ for some reason...

Fields

Name Description
ELandscapeLayerPaintingRestriction_MAX
ExistingOnly
None
UseComponentWhitelist
UseMaxLayers
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