Enum ELandscapeLayerPaintingRestriction
this is only here because putting it in LandscapeEditorObject.
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public enum ELandscapeLayerPaintingRestriction
Remarks
h (where it belongs) results in Engine being dependent on LandscapeEditor, as the actual landscape editing code (e.g. LandscapeEdit.h) is in /Engine/ for some reason...
Fields
Name | Description |
---|---|
ELandscapeLayerPaintingRestriction_MAX | |
ExistingOnly | |
None | |
UseComponentWhitelist | |
UseMaxLayers |