Struct BlueprintActionMenuItem
Wrapper around a UBlueprintNodeSpawner, which takes care of specialized node spawning.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Kismet
Assembly: UE4DotNet.dll
Syntax
public struct BlueprintActionMenuItem
Remarks
This class should not be sub-classed, any special handling should be done inside a UBlueprintNodeSpawner subclass, which will be invoked from this class (separated to divide ui and node-spawning).