Struct GameModeName
Helper structure, used to associate GameModes with shortcut names.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.EngineSettings
Assembly: UE4DotNet.dll
Syntax
public struct GameModeName