Struct Vector_NetQuantize
FVector_NetQuantize 0 decimal place of precision.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct Vector_NetQuantize
Remarks
Up to 20 bits per component. Valid range: 2^20 = +/- 1,048,576
Note: this is the historical UE format for vector net serialization