Struct TrackToSkeletonMap
@note We have a plan to support skeletal hierarchy. When that happens, we'd like to keep skeleton indexing.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct TrackToSkeletonMap
Fields
| Improve this Doc View SourceBoneTreeIndex
Declaration
public int BoneTreeIndex
Field Value
Type | Description |
---|---|
System.Int32 |