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Struct TViewTarget

A ViewTarget is the primary actor the camera is associated with.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct TViewTarget

Properties

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PlayerState

PlayerState (used to follow same player through pawn transitions, etc., when spectating)

Declaration
public PlayerState PlayerState { get; set; }
Property Value
Type Description
PlayerState
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Target

Target Actor used to compute POV

Declaration
public Actor Target { get; set; }
Property Value
Type Description
Actor
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