Struct TViewTarget
A ViewTarget is the primary actor the camera is associated with.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct TViewTarget
Properties
| Improve this Doc View SourcePlayerState
PlayerState (used to follow same player through pawn transitions, etc., when spectating)
Declaration
public PlayerState PlayerState { get; set; }
Property Value
Type | Description |
---|---|
PlayerState |
Target
Target Actor used to compute POV
Declaration
public Actor Target { get; set; }
Property Value
Type | Description |
---|---|
Actor |