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Struct StreamingTextureBuildInfo

This struct holds the result of TextureStreaming Build for each component texture, as referred by its used materials.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct StreamingTextureBuildInfo
Remarks

It is possible that the entry referred by this data is not actually relevant in a given quality / target. It is also possible that some texture are not referred, and will then fall on fallbacks computation. Because each component holds its precomputed data for each texture, this struct is designed to be as compact as possible.

Fields

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TexelFactor

Declaration
public float TexelFactor
Field Value
Type Description
System.Single
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TextureLevelIndex

Declaration
public int TextureLevelIndex
Field Value
Type Description
System.Int32
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