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Struct SplineMeshParams

Structure that holds info about spline, passed to renderer to deform UStaticMesh.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SplineMeshParams
Remarks

Also used by Lightmass, so be sure to update Lightmass::FSplineMeshParams and the static lighting code if this changes!

Fields

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EndRoll

Declaration
public float EndRoll
Field Value
Type Description
System.Single
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StartRoll

Declaration
public float StartRoll
Field Value
Type Description
System.Single
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