Struct SplineMeshParams
Structure that holds info about spline, passed to renderer to deform UStaticMesh.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SplineMeshParams
Remarks
Also used by Lightmass, so be sure to update Lightmass::FSplineMeshParams and the static lighting code if this changes!
Fields
| Improve this Doc View SourceEndRoll
Declaration
public float EndRoll
Field Value
Type | Description |
---|---|
System.Single |
StartRoll
Declaration
public float StartRoll
Field Value
Type | Description |
---|---|
System.Single |