Struct SkeletalMeshOptimizationSettings
FSkeletalMeshOptimizationSettings - The settings used to optimize a skeletal mesh LOD.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public struct SkeletalMeshOptimizationSettings
Fields
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BaseLOD
Declaration
Field Value
Type |
Description |
System.Int32 |
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bRecalcNormals
Declaration
public bool bRecalcNormals
Field Value
Type |
Description |
System.Boolean |
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bRemapMorphTargets
Declaration
public bool bRemapMorphTargets
Field Value
Type |
Description |
System.Boolean |
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MaxBonesPerVertex
Declaration
public int MaxBonesPerVertex
Field Value
Type |
Description |
System.Int32 |
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MaxDeviationPercentage
Declaration
public float MaxDeviationPercentage
Field Value
Type |
Description |
System.Single |
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NormalsThreshold
Declaration
public float NormalsThreshold
Field Value
Type |
Description |
System.Single |
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NumOfTrianglesPercentage
Declaration
public float NumOfTrianglesPercentage
Field Value
Type |
Description |
System.Single |
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ReductionMethod
Declaration
public byte ReductionMethod
Field Value
Type |
Description |
System.Byte |
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ShadingImportance
Declaration
public byte ShadingImportance
Field Value
Type |
Description |
System.Byte |
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SilhouetteImportance
Declaration
public byte SilhouetteImportance
Field Value
Type |
Description |
System.Byte |
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SkinningImportance
Declaration
public byte SkinningImportance
Field Value
Type |
Description |
System.Byte |
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TextureImportance
Declaration
public byte TextureImportance
Field Value
Type |
Description |
System.Byte |
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WeldingThreshold
Declaration
public float WeldingThreshold
Field Value
Type |
Description |
System.Single |
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