Struct SkeletalMeshClothBuildParams
Struct holding parameters needed when creating a new clothing asset or sub asset (LOD)
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SkeletalMeshClothBuildParams
Fields
| Improve this Doc View SourcebRemapParameters
Declaration
public bool bRemapParameters
Field Value
Type | Description |
---|---|
System.Boolean |
bRemoveFromMesh
Declaration
public bool bRemoveFromMesh
Field Value
Type | Description |
---|---|
System.Boolean |
LodIndex
Declaration
public int LodIndex
Field Value
Type | Description |
---|---|
System.Int32 |
SourceSection
Declaration
public int SourceSection
Field Value
Type | Description |
---|---|
System.Int32 |
TargetLod
Declaration
public int TargetLod
Field Value
Type | Description |
---|---|
System.Int32 |