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Struct SkeletalMeshClothBuildParams

Struct holding parameters needed when creating a new clothing asset or sub asset (LOD)

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SkeletalMeshClothBuildParams

Fields

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bRemapParameters

Declaration
public bool bRemapParameters
Field Value
Type Description
System.Boolean
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bRemoveFromMesh

Declaration
public bool bRemoveFromMesh
Field Value
Type Description
System.Boolean
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LodIndex

Declaration
public int LodIndex
Field Value
Type Description
System.Int32
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SourceSection

Declaration
public int SourceSection
Field Value
Type Description
System.Int32
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TargetLod

Declaration
public int TargetLod
Field Value
Type Description
System.Int32
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