Struct SingleAnimationPlayData
Single Animation Play Data
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SingleAnimationPlayData
Fields
| Improve this Doc View SourcebSavedLooping
Declaration
public bool bSavedLooping
Field Value
Type | Description |
---|---|
System.Boolean |
bSavedPlaying
Declaration
public bool bSavedPlaying
Field Value
Type | Description |
---|---|
System.Boolean |
SavedPlayRate
Declaration
public float SavedPlayRate
Field Value
Type | Description |
---|---|
System.Single |
SavedPosition
Declaration
public float SavedPosition
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceAnimToPlay
@
Declaration
public AnimationAsset AnimToPlay { get; set; }
Property Value
Type | Description |
---|---|
AnimationAsset |
Remarks
todo in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh