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Struct SingleAnimationPlayData

Single Animation Play Data

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct SingleAnimationPlayData

Fields

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bSavedLooping

Declaration
public bool bSavedLooping
Field Value
Type Description
System.Boolean
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bSavedPlaying

Declaration
public bool bSavedPlaying
Field Value
Type Description
System.Boolean
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SavedPlayRate

Declaration
public float SavedPlayRate
Field Value
Type Description
System.Single
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SavedPosition

Declaration
public float SavedPosition
Field Value
Type Description
System.Single

Properties

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AnimToPlay

@

Declaration
public AnimationAsset AnimToPlay { get; set; }
Property Value
Type Description
AnimationAsset
Remarks

todo in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh

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