Struct RootMotionSource_RadialForce
RadialForce applies a force pulling or pushing away from a given world location to the target
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RootMotionSource_RadialForce
Fields
| Improve this Doc View SourcebIsPush
Declaration
public bool bIsPush
Field Value
Type | Description |
---|---|
System.Boolean |
bNoZForce
Declaration
public bool bNoZForce
Field Value
Type | Description |
---|---|
System.Boolean |
bUseFixedWorldDirection
Declaration
public bool bUseFixedWorldDirection
Field Value
Type | Description |
---|---|
System.Boolean |
Radius
Declaration
public float Radius
Field Value
Type | Description |
---|---|
System.Single |
Strength
Declaration
public float Strength
Field Value
Type | Description |
---|---|
System.Single |
Properties
| Improve this Doc View SourceLocationActor
Location Actor
Declaration
public Actor LocationActor { get; set; }
Property Value
Type | Description |
---|---|
Actor |
StrengthDistanceFalloff
Strength Distance Falloff
Declaration
public CurveFloat StrengthDistanceFalloff { get; set; }
Property Value
Type | Description |
---|---|
CurveFloat |
StrengthOverTime
Strength Over Time
Declaration
public CurveFloat StrengthOverTime { get; set; }
Property Value
Type | Description |
---|---|
CurveFloat |