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Struct RootMotionSource_RadialForce

RadialForce applies a force pulling or pushing away from a given world location to the target

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RootMotionSource_RadialForce

Fields

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bIsPush

Declaration
public bool bIsPush
Field Value
Type Description
System.Boolean
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bNoZForce

Declaration
public bool bNoZForce
Field Value
Type Description
System.Boolean
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bUseFixedWorldDirection

Declaration
public bool bUseFixedWorldDirection
Field Value
Type Description
System.Boolean
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Radius

Declaration
public float Radius
Field Value
Type Description
System.Single
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Strength

Declaration
public float Strength
Field Value
Type Description
System.Single

Properties

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LocationActor

Location Actor

Declaration
public Actor LocationActor { get; set; }
Property Value
Type Description
Actor
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StrengthDistanceFalloff

Strength Distance Falloff

Declaration
public CurveFloat StrengthDistanceFalloff { get; set; }
Property Value
Type Description
CurveFloat
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StrengthOverTime

Strength Over Time

Declaration
public CurveFloat StrengthOverTime { get; set; }
Property Value
Type Description
CurveFloat
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