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Struct RootMotionSource_MoveToDynamicForce

MoveToDynamicForce moves the target to a given location in world space over the duration, where the end location

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RootMotionSource_MoveToDynamicForce
Remarks

is dynamic and can change during the move (meant to be used for things like moving to a moving target)

Fields

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bRestrictSpeedToExpected

Declaration
public bool bRestrictSpeedToExpected
Field Value
Type Description
System.Boolean

Properties

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PathOffsetCurve

Path Offset Curve

Declaration
public CurveVector PathOffsetCurve { get; set; }
Property Value
Type Description
CurveVector
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TimeMappingCurve

Time Mapping Curve

Declaration
public CurveFloat TimeMappingCurve { get; set; }
Property Value
Type Description
CurveFloat
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