Struct RootMotionSource_MoveToDynamicForce
MoveToDynamicForce moves the target to a given location in world space over the duration, where the end location
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RootMotionSource_MoveToDynamicForce
Remarks
is dynamic and can change during the move (meant to be used for things like moving to a moving target)
Fields
| Improve this Doc View SourcebRestrictSpeedToExpected
Declaration
public bool bRestrictSpeedToExpected
Field Value
Type | Description |
---|---|
System.Boolean |
Properties
| Improve this Doc View SourcePathOffsetCurve
Path Offset Curve
Declaration
public CurveVector PathOffsetCurve { get; set; }
Property Value
Type | Description |
---|---|
CurveVector |
TimeMappingCurve
Time Mapping Curve
Declaration
public CurveFloat TimeMappingCurve { get; set; }
Property Value
Type | Description |
---|---|
CurveFloat |