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Struct RootMotionSource_JumpForce

JumpForce moves the target in a jump-like manner (ends when landing, applied force is relative)

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RootMotionSource_JumpForce

Fields

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bDisableTimeout

Declaration
public bool bDisableTimeout
Field Value
Type Description
System.Boolean
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Distance

Declaration
public float Distance
Field Value
Type Description
System.Single
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Height

Declaration
public float Height
Field Value
Type Description
System.Single

Properties

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PathOffsetCurve

Path Offset Curve

Declaration
public CurveVector PathOffsetCurve { get; set; }
Property Value
Type Description
CurveVector
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TimeMappingCurve

Time Mapping Curve

Declaration
public CurveFloat TimeMappingCurve { get; set; }
Property Value
Type Description
CurveFloat
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