Struct RootMotionSource_JumpForce
JumpForce moves the target in a jump-like manner (ends when landing, applied force is relative)
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct RootMotionSource_JumpForce
Fields
| Improve this Doc View SourcebDisableTimeout
Declaration
public bool bDisableTimeout
Field Value
| Type | Description |
|---|---|
| System.Boolean |
Distance
Declaration
public float Distance
Field Value
| Type | Description |
|---|---|
| System.Single |
Height
Declaration
public float Height
Field Value
| Type | Description |
|---|---|
| System.Single |
Properties
| Improve this Doc View SourcePathOffsetCurve
Path Offset Curve
Declaration
public CurveVector PathOffsetCurve { get; set; }
Property Value
| Type | Description |
|---|---|
| CurveVector |
TimeMappingCurve
Time Mapping Curve
Declaration
public CurveFloat TimeMappingCurve { get; set; }
Property Value
| Type | Description |
|---|---|
| CurveFloat |