Struct ReplicatedStaticActorDestructionInfo
Stored information about replicated static/placed actors that have been destroyed in a level.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public struct ReplicatedStaticActorDestructionInfo
Remarks
This information is cached in ULevel so that any net drivers that are created after these actors are destroyed can access this info and correctly replicate the destruction to their clients.
Properties
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Obj Class
Declaration
public SubclassOf<UObject> ObjClass { get; set; }
Property Value
Type | Description |
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SubclassOf<UObject> |